A weekly wrap up of interesting news about virtual worlds, virtual goods and other social media.
Japan is going a bit copyright crazy of late. It’s not cool to sell customized figures online, it’s not cool to rent video games in love hotels, and now, it’s apparently not cool to sell Pokémon save data.
NBC / Universal has agreed to let Battlestar Galactica-themed roleplay sims continue in Second Life. They too had been issued a cease and desist order through a DMCA (Digital Millenium Copyright Act) order. In their case, the order was arguably even more serious – filed against Linden Lab itself, resulting in the closure of several Battlestar-themed sims and even the confiscation of content..
Today, a new generation of VIPs is cultivating coolness through the world of social media. Here, ordinary folks can become “influential” overnight depending on the number and kinds of people who follow them on Twitter or comment on their Facebook pages.
Activision Blizzard, which makes the Call of Duty and World of Warcraft series, says it’s ditching the franchise because “the popularity of music-themed video games has faded”.
The global social gaming market’s value will grow by 166 percent from $1.5 billion in 2010 to almost $4 billion by 2015, according to a recent forecast by analyst firm Business Insights.
Visa Acquires Playspan
Pushing into the virtual goods space, payments giant Visa has acquired Playspan, which powers e-commerce for hundreds of online games and virtual worlds, for $190 million.
As social gaming on mobile devices continues to grow throughout 2010, so will the number of applications offering location-based services. But will 2011 be the year that location-based social games take off in the U.S?