Recently in Gamblification Category

GiGse and Social Casino Summit 2013

Posted

By

gigse_logo_2011.png

Please join us April 24-25 at the Social Casino Summit.  Pillsbury will be participating in the Global iGaming Summit and Expo as an exhibiting sponsor

James Gatto will be presenting a session titled, "Clarifying the blurred legal boundaries between various forms of social, virtual currency, prediction, sweepstakes and other forms of gaming - what you can and can't do," at 3:30pm PT, Thursday, April 25. 

With social casino games monetizing five times better than other social games, whether on Facebook or other online and mobile platforms, the opportunity is the lucrative one, but the market is getting very crowded.

Join the early adopters, established leaders and new comers in the social casino space at this inaugural Social Casino Summit and:

·         Bring the 'social' to social casino - take your games to the next level with more sophisticated game design and enhanced virality features

·         Transform your games so they offer a truly cross-platform and cross-product experiences

·         Learn what works in real casino properties to keep players engaged and loyal - could these lessons help you build games that will retain customers better?

·         Crack the social sportsbetting challenge and tap into the lucrative male demographic

·         License well recognized brands to create branded games to tap into new customer bases and increase customer loyalty

·         Understand how the business of social and real-money gaming converge - is there really a proven case for player conversion

·         Assess the real-money gaming opportunity to understand whether you should exploit it through a partnership or on your own

·         Network with real-money gaming operators and suppliers - find partners for your foray into the real-money gaming world

·         Understand the future of regulated internet gaming in the USA by attending the co-located GiGse - learn about the regulatory landscape and business opportunities

Register for GSummit 2013 today!

Posted

By

gsummit.pngPlease join us at GSummit 2013 (SF, April 16-18) for 3 days of workshops, sessions, panels and networking dedicated to understanding how to drive behavior in consumers, employees and stakeholders. Top experts in the fields of gamification, loyalty, CRM, enterprise, human resources and training converge at this one-of-a-kind event to share best practices, startling insights and the science of behavior in a unique, engaging and jam-packed format

·         Gamification has become an essential strategy for startups, Fortune 500s and non-profits alike, with investment (and job growth) up over 300% in the last year alone. Come to GSummit (April 16-18) and earn your official gamification design certification, hear detailed practical examples of what works and what doesn't from the experts themselves, network with the world's top gamification designers and vendors, and get inspired. As consumer & employee attention has been harder and harder to obtain, you'll learn how many companies have utilized gamification to create loyal customers & engaged employees. Gamification is becoming a necessary strategy in order to stay competitive and to grow your business--and GSummit is the only place to get this needed, hands-on learning. REGISTER NOW!

James Gatto will be speaking on the topic of "Gamblification: Legal Concerns" which is scheduled for 2:10pm, Thursday, April 18. 

 

Casinos Go Virtual

Posted

By

Online-Gambling.jpgIn late February 2013 the New Jersey Legislature passed legislation allowing on-line wagering, subject to certain limitations.  This legislation was signed into law by Governor Chris Christie.  Under the new law, licensed operators will be allowed to offer online versions of a wide variety of games currently permitted in Atlantic City casinos.  This includes table games like roulette, craps and black jack as well as slot machine games. The new law will not take effect until the State Division of Gaming Enforcement sets a start date, which is expected to be from 3 to 9 months away. A year ago Governor Christie vetoed similar legislation on state constitutional grounds.  Supporters of the legislation argued that the constitutionality was not in question as the law requires the computer equipment being used to be located in Atlantic City.  According to the new law, by having the computer equipment in Atlantic City, the bets placed using that equipment would be deemed to have been placed in Atlantic City.

The new law purports to avoid running afoul of the 1961 Federal Wire Act by requiring the gamblers to be in New Jersey to place bets and by not allowing sports betting.  This results from a 2011 Department of Justice opinion that held that intrastate on-line gambling does not violate the Wire Act unless it involves sports betting.  Notwithstanding the in-state gambler requirement, the proposed law would allow out of state bets from other states that have a reciprocal agreement in place with New Jersey.

New Jersey's new law represents another significant step forward for on-line gambling in virtual casinos.  Nevada and Delaware already have enacted legislation to allow on-line gambling.  Given the proliferation of state authorized gambling, other states are expected to follow and enact similar legislation and enter into reciprocal agreements to allow interstate gambling between those states. However, most if not all of this legislation will also require operators to be licensed. In Nevada, for example, even though the law that was passed is broader, licenses are only being accepted for online poker.  While Nevada has approved a number of licenses, it has not authorized any entity to actually commence online poker operations.

Pillsbury Rocks Social Media Week in NY and DC - Game On!

Posted

By , and

Thank you to everyone who joined us in both New York and Washington, DC for our Social Media Week events - Game On!

Special thank you to all of our panelists: Randy Leibowitz, Mike Scafidi, Tim Ettus, Lou Kerner, Peter Corbett, Jim Gatto, Sean Kane, Lauren Lynch Flick and Tina Kearns (many featured in the picture and video below).  

Blog 2.jpg

As promised, we recorded our DC program Social Media Promotions, Contests and Sweepstakes and Social Media Audits. Check it out!

(Part 1) Emerging Legal Issues in Social Media: Social Media Contests, Sweepstakes, and Promotions please click here
http://youtu.be/_Uts2BT542M

(Part 2) Social Media Audits please click here http://www.youtube.com/watch?&autoplay=1&v=_Uts2BT542M#t=2489s

If you would like any additional information about these topics or the events, please contact the Social Media, Entertainment & Technology team.

 

 

Will Australia Ban Non-Real Money Gambling Apps?

Posted

By

poker images.jpgAs real money online gambling remains bogged down in the legislative and regulatory morass, social gaming applications have been on a tear. As we have previously reported, major players are leveraging social gaming applications in preparation for the legalization of online gambling. One of the emerging leaders, Caesars Interactive Entertainment recently acquired Playtika and Buffalo Studios. Casino equipment manufacturer IGT acquired Doubledown, a Facebook casino app developer a year ago for a reported $500 million. Social game giant Zynga has announced that it is preparing to enter the online gambling world. 

These games typcially do not involve real money gambling. Often either the user can play for free or buys chips or credits but can not cash them out. These games leverage what we refer to as "gamblification" to create a simulated experience that leverages the fun aspects of gambling without legally constituting gambling.

While this trend is great for social game companies that are leveraging this phenomena, not everyone is happy about this. In Australia, Senator Nick Xenophon reportedly intends to introduce legislation to prevent such "gambling apps."  As reported by The Sydney Morning Herald, a virtual poker-machine game that children and teenagers can easily access was the highest-grossing phone and tablet app in Australia, prompting outrage from gambling critics and the established "pokies" industry (as they call it down under).

Such games have escaped gambling classification because even though users pay real money to but credits, they cannot cash out any winnings. Similar models are widely used by many social gaming applications such as Zynga Poker and many other such games.

In most jurisdictions, these types of games are not specifically covered by the gambling laws and are typically legal if certain precautions are taken in the business model. Perhaps Australia will change that. Stay tuned for further developments.

Gambling and Social Games Continue to Unite: Caesars Interactive Entertainment has acquired Buffalo Studios LLC

Posted

By

According to a report on Inside Social Games, Caesars Interactive Entertainment has acquired Buffalo Studios LLC, a social and mobile games developer most known for its Bingo Blitz and Bingo Rush. The terms of the deal were not disclosed.

caesers interactive ent.jpg"The Bingo Blitz business represents a unique opportunity for Caesars Interactive Entertainment to add to our portfolio of social and mobile game assets and to grow our market share across all interactive platforms," said Mitch Garber, Chief Executive Officer for Caesars Interactive Entertainment.

This acquisition comes on the heels of CIE's acquisition of Playtika and its vow to be Number 1 in the space. According to its website, CIE is actively pursuing further expansion and acquisitions to build upon its capabilities and product portfolio.

buffalo studios.jpgThe intersection of gambling and social games remains a growing area as the legislation to permit real money gambling in the U.S. crawls along at a snail's pace. Check out our previous posts on this topic.

Annual Games Summit: 2013 International CES

Posted

By

Jim Gatto will be participating in a roundtable discussion at the upcoming 2nd Annual Games Summit at 2013 International CES on January 10, 2013 at 2:35 pm. The featured roundtable, "Viva Las Vegas - Monetization 3.0: Opportunities in Online Casinos and Gambling for Games and Media Companies", will feature experts in the fields of monetization, online games and online gambling. The panelists will answer questions like: What would it mean if the U.S. were to legalize online casinos currently doing business in Europe and Asia? What is the future of monetizing game content across platforms? How will gambling change the game?

This panel will include the following:

MODERATOR

Michael Pachter, Managing Director, Equity Research, Wedbush Securities

GAMES SUMMIT.pngPANELISTS

Brock Pierce, CEO, Playsino and Managing Director, Clearstone Global Gaming Fund

Jeremy Avin, Co-Founder/CEO, Mobile Vegas Mitch Garber, CEO, Caesars Interactive Entertainment

James Gatto, Leader, Social Media, Entertainment & Technology, Pillsbury

David Goldberg, CEO, Spring Valley Partners

Pillsbury's Social Media, Entertainment & Technology Team has prepared a white paper on legal issues associated with social gaming and media companies leveraging online casinos, gambling and gambling-like activities. To request a copy, please click here.

CES.jpg 

 

Pin to Win - Do's and Don'ts of Pinterest Contests and Promotions

Posted

By

With the meteoric rise of Pinterest, many companies are leveraging its popularity. One way this is happening is that Brands are creating contests and promotions around users "pins." This is a growing trend in the use of social media for contests, promotions and sweepstakes. However, this is an area that is highly regulated, and the law can vary widely from state to state. As a result, Pinterest has issued new Promotions and Marketing Policies.

Among other things, Pinterest has provided the following list of Do's and Don'ts

Do:

  • Encourage authenticity: Reward the quality of pinning, not just the quantity of it.
  • Promote your contest: Link to your Pinterest account or contest board from your website, social media and marketing channels.
  • Prevent spam: Read up on our anti-spam measures to help keep your contest fun and useful.
  • Make getting involved easy: Create clear instructions and a simple process.

Don't:

  • Encourage spam: Steer clear of contests that encourage spammy behavior, such as asking participants to comment repeatedly.
  • Run a sweepstakes where each pin, repin, or like represents an entry. Ask pinners to vote with a repin or like.
  • Overdo it: Contests and promotions can be effective, but you don't want to run a contest too often.
  • Suggest that Pinterest sponsors or endorses you: Make sure you don't say or imply this anywhere in your marketing materials or branding.

Additionally, the Pinterest policies state: 

If you use Pinterest as part of a contest or sweepstakes, you are responsible for making sure it complies with all legal requirements. This includes writing the official rules, offer terms and eligibility requirements (ex: age and residency restrictions), and complying with marketing regulations (ex:, registration requirements and regulatory approvals). These rules can vary from place to place, so please work with a lawyer or other expert to make sure you're in compliance. You should also always comply with our Terms of Service. Please note that Pinterest isn't responsible or liable in any way to you if you use us as part of your promotion.

The rise of promotions and contests on Pinterest is part of an overall trend regarding the increased use of gamblification. For more information on the legal issues with gamblification, please email us for a copy of our Client Advisory on Legal Issues with Gamblification.

Zynga Prepares to Offer Real Money Gambling

Posted

By

As the online gaming market slowly evolves, many companies are preparing to capitalize on it once the legislative process moves forward. In one of the latest announcements, Zynga has applied to get licensed in Nevada. According to a recent statement from Zynga:

Zynga has filed its Application for a Preliminary Finding of Suitability from the Nevada Gaming Control Board. This filing continues our strategic effort to enter regulated RMG markets in a prudent way. We anticipate that the process will take approximately 12 to 18 months to complete. As we've said previously, the broader U.S. market is an opportunity that's further out on the horizon based on legislative developments, but we are preparing for a regulated market. We've also recently partnered with bwin.party to bring the highest quality real money gaming experiences to our UK players in the first half of 2013.

Social gaming has been an active field in 2012 and from what we are seeing 2013 will likely see even more activity.The legal issues and regulatory enforcements will continue to increase.

While many companies are focusing on real money gambling, many other companies are focusing on various forms of gamblification - the use of gambling mechanics for non-real money gambling purposes.  The use of virtual goods and virtual currency in gamblification models, though prevalent, further complicates the legal issues. Our team has advised numerous companies on the legal issues with gamblification, including the use of virtual goods and virtual currency. If you would like more information on thees issues please contact us.
Or come to the G Summit to hear Jim Gatto speak on legal issues with Gamblification.

ALL BETS OFF!

Posted

By

Due to "legal and regulatory pressure" Dublin-based Intrade will no longer accept bets from US customers and all existing US customers must exit their trades and close their accounts. Intrade operates a real-money based prediction market. This announcement from Intrade came just hours after U.S. regulators filed a civil complaint against it.  

This action is another example of how gambling and gambling related activities are being subject to regulatory scrutiny. This trend is important for companies to note, particularly as a broader range of companies get involved in on line gambling. This is also important for companies involved in "gamblification." Gamblification is the use of gambling mechanics for non-gambling purposes, i.e, leveraging the fun of gambling without real money at stake. Gamblification raises a whole host of legal issues, of which companies leveraging this phenomena must be aware.

The lawsuit was filed by the Commodity Futures Trading Commission, which accused Intrade and its parent company of violating its ban on off-exchange options trading, by enabling users to bet on predictions relating to commodities prices. But commodity trading is just one aspect of Intrade's business. Intrade's prediction market also enables users to bet on "predictions," ranging from who will win presidential elections or Academy Awards or whether a dictator will be toppled by a certain date.

"It is against the law to solicit U.S. persons to buy and sell commodity options, even if they are called "prediction" contracts, unless they are listed for trading and traded on a CFTC-registered exchange or unless legally exempt," Enforcement Director David Meister said in a statement. However, the CFTC has previously rejected exchange applications from companies that wanted to sell options on political outcomes, because they involve gaming and are contrary to the public interest.

A number of US-based companies operate prediction market platforms that enable users to make predictions on a range of activities, but sports-related predictions are among the most popular.  However, most of these platforms do not enable users to wager and/or win real-money. Some use virtual currency that users "wager" in connection with a prediction, but usually the virtual currency cannot be cashed out. The "win" that keeps users coming back is the bragging rights for those who are most accurate in their predictions.

While many of these models steer clear of the gambling laws, they must be done right to avoid crossing the line. Getting it right is especially tricky when virtual goods and/or currency are involved. Pillsbury's social media team has prepared a client advisory on gamblification and the use of virtual goods/currency in these gamblification models. For a copy email us.

Around the Virtual World - October 22-26, 2012

Posted

By

MP900449113.JPG

A weekly wrap up of interesting news about virtual worlds, virtual goods and other social media.

 

 

 

Ubisoft Files Lawsuit against BEP Music over Music Game
Publisher Ubisoft has filed a $1 million lawsuit against BEP Music LLC in Superior Court claiming that it created an iOS versions of a popular Wii game, which its client refused to acknowledge as per a licensing agreement the two companies entered into in June of 2011.

Judge dismisses ex-Arizona State football player from Ed O'Bannon lawsuit vs. NCAA
A federal judge today dismissed former Arizona State football player Ishmael Thrower from the Ed O'Bannon lawsuit brought by ex-athletes against the NCAA, EA Sports and College Licensing Company over the commercial use of their images and likenesses.

Harrods targets teens with fashion push
Luxury department store Harrods is partnering with online community Stardoll as part of its strategy to target a younger audience of fashion fans.

Zynga Just Shut Down Boston Office, Laid Off 100+ Employees From The Ville And Bingo Teams In Austin
Possibly trying to hide the grim news by announcing it during Apple's event, we've just independently confirmed that Zynga has shut down its Boston office and laid off 2/3s of the employees in its Austin office, including cuts to The Ville and Bingo teams. We've now confirmed the initial report from
Justin Maxwell. We've also just heard Zynga may have an all-hands meeting this afternoon.

Boarding pass barcodes 'can be read by smartphones'
A vulnerability in US domestic airline boarding pass barcodes could allow travellers to bring unauthorised items on board, says a security expert.

Utherverse nabs a patent on scalable virtual worlds that can host unlimited users
Utherverse is announcing today that it has won a patent to build a "scalable" virtual world, or one that can support an unlimited number of players in a single region of an online place. That could allow virtual worlds to achieve a critical mass for events like a convention or a concert.

Zynga Makes Its First Move Into 'Real Money' Games, Partners With Casino Gaming Giant Bwin.Party
I've a feeling we're not in Farmville anymore.
Zynga announced today its first concrete move into "real money" gaming, in other words, gambling-oriented games that let people both win and lose actual cash with each other.

 

Winning Hand for Poker Advocates

Posted

By

This week, a federal judge ruled that poker is more a game of skill than chance. The decision is a victory for poker advocates who are pushing to legalize internet poker in the U.S. The judge relied extensively on the findings of a defense expert who analyzed online poker games.

 The ruling overturned the July conviction of a man charged with conspiring to operate an illegal underground poker club, a business featuring Texas Hold'em games. "Because the poker played on the defendant's premises is not predominately a game of chance, it is not gambling" as defined in the federal law, the judge wrote in a lengthy decision that traced the history of poker and federal laws to combat illegal gambling.

 Click here to read the entire article.

 To help our client understand some of these and other complex legal issues relating to gambling and social games, Pillsbury's Social Media, Entertainment & Technology Team recently finalized a white paper on legal issues with Gamblification. To request a copy, please click here.

 

Around the Virtual World - August 13-17, 2012

Posted

By

MP900449113.JPG

 

A weekly wrap up of interesting news about virtual worlds, virtual goods and other social media.

 

Amazon Enters Social Gaming Market
Amazon is entering the social gaming market just as two companies that pioneered the space, Facebook and Zynga, are struggling to figure out better ways to make money.

Gaming Industry Haunted by Safety Concerns
It's never been a better time to be a game developer. It's also never been more complicated. When building games, founders must keep young players safe - and stay within the law.

Zynga Builds Lobbying Presence on Gambling
Zynga Inc. has begun investigating in state and federal lobbying efforts around gambling with real money, even as the social gaming firm predicts the U.S. will not be an initial market for the potentially lucrative new line of business.

$1 Million Each Year for All, as Long as Tribe's Luck Holds
The financial success of the 480 members of the Shakopee Tribe - whose ancestors 150 years ago were hunted down, slaughtered, and eventually exiled from Minnesota - derives from their flourishing casino and resort operation, which on weekends swells the population of their tiny reservation to the size of a city.

Online Gambling: What's the rush?
Internet betting may be the future, but that doesn't mean Maryland legislators should rush into legalizing it.

Bingo! Facebook Gambles On Games Using Real Money, Not Credits, To Engage Users
For the last three quarters, Facebook has been struggling to move the needle on its payments business, but today a new game has launched that could provide a clue to how that could change that in the future: the social network has, for the first time, allowed a gaming app on its platform that allows users to play with real money -- not Facebook Credits. Called Bingo & Slots Friendzy, the app is an extension of the Jackpotjoy.com franchise from Gamesys, and will be available in the UK only, and only to users over the age of 18. 

Around the Virtual World - August 6-10, 2012

Posted

By
MP900449113.JPG

 

A weekly wrap up of interesting news about virtual worlds, virtual goods and other social media.

 

 

Will States' Fight Against Sports Betting Ban Pay Off?
Two states, New Jersey and California, are competing in a growing-stakes battle of states' rights. The issue is the two-decade-old federal ban on sports betting. It has taken nearly 20 years, but finally there is some hope that things are about to change.

First real-money gambling app arrives on Facebook
Facebook has entered the world of online gambling after the first real-money bingo and slots app was launched on the site today. The Jackpotjoy Bingo and Slots Friendzy app has been created by developer Gamesys and is open to players in the UK over the age of 18.

NCAA To Hand Over Classified Docs In Player Antitrust Suit
A California federal judge on Monday ordered the National Collegiate Athletic Association to produce its media and licensing revenue reports in multidistrict litigation that alleged the organization and Electronic Arts Inc. violated antitrust laws by profiting from player likenesses.

The rise of the corporate app store
Businesses are taking to apps with their own stores.

Amazon Takes Aim at Zynga With Social Gaming Salvo
Amazon is joining Zynga in the social-gaming business, and just like the battered Internet game pioneer, it's turning to Facebook to play host to its first entry.

Facebook Ventures into Online Gambling
Facebook is venturing into the world of online gambling with the launch of its first application where punters can stake real money.

NCAA, Pro Leagues Sue NJ Officials To Block Sports Betting
Professional and collegiate sports organizations including the National Football League and the NCAA sued New Jersey officials in federal court on Tuesday to block the state from allowing sports wagering at its casinos and racetracks.

 

Around the Virtual World - May 28-June 1, 2012

Posted

By

MP900449113.JPG


A weekly wrap up of interesting news about virtual worlds, virtual goods and other social media.




App Makers' Privacy Policies Leave Users In The Dark: Panel

Several software developers and privacy advocates at a Federal Trade Commission workshop Wednesday shot down the notion that traditional privacy policies are enough to adequately inform mobile application users of how their information is being collected, stored and used.

Social Media Policies At GM, Target, DISH Network Deemed Unlawful By Labor Official

In an effort to control employees' activities on Facebook and Twitter, some U.S. companies have instituted social media policies that run afoul of labor law and infringe on workers' rights, according to a memo issued Wednesday by the general counsel of the National Labor Relations Board.

Social Gaming and Gambling Converging

Maybe the most social of popular casual games is breeding a new competitor in the social gaming space as bwin.party sets its sights on this growing part of the market. The company is more known for poker, a game played with friends around dining room tables around the world, but it has set aside $50 million to develop a new game studio called Win that will develop social games.

The video games you play with your mind

The gaming controller of the future won't have joysticks or buttons; it'll wrap around your head. A number of companies like San Jose-based NeuroSky are developing affordable, consumer-ready controllers that takes cues from the electrical signals in a wearer's brain to dictate onscreen action. Here, a concise guide to the new smart technology.

Social media: Bill would limit employers' and schools' access to your Facebook, Twitter account information

The House Energy and Technology Committee on Tuesday took testimony on legislation that would create the Social Network Account Privacy Act. The bill as introduced generally would prohibit employers and schools from requesting that employees and students provide access information related to their social media accounts.

Google Augmented Reality Glasses To Go On Sale Next Year

According to specialists, after the Google Project Glass will hit the market, the manufacturers will start building a wide range of gadgets based on the new technology, from smartphones to tablets featuring transparent displays.